Sections of a parallax background for a platformer I've actively engaged in working on. #1 is two layers of the parallax (ocean and beach) smooshed together into a single image for uploading ease.
#2 is the closest layer to the player, separated because, in a non-moving image, it covers up too much of the beach.
Nice. This fits well with the style of the sprites I've seen so far.
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As a courtesy to foreign members of dA, I try to speak in the native language of every artist on whose work I comment. I do my best on my own, but often I need to make use of online translators to assist me, so I apologise in advance for my mistakes!
Your use of gradients is great, everything blends smoothly it seems. The sparkles in the water look nice too. Definitely seconding the comment about the style. Hope you don't mind a crit? Could just be my opinion though. It seems like tree in the background (the one with distinct leaves) seems to have a gravitational imbalance, like it seems a bit too top-heavy for its lean to the right. Maybe changing the top right leaf a little so it isn't as straight could help.
I guess I'm not really following which leaf you're referring to. The one I see as top-right doesn't seem particularly straight to me.
I actually think it would benefit from a trunk-thinning and moving the entire head of leaves over to the left a bit (keeping the ball on the trunk in the same spot).
Unfortunately I won't be getting around to it any time soon. I've hit a snag in my game, and won't be working on it until I've taken some more time to learn Multimedia Fusion 2 a bit better.
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And then, for a solitary, fleeting moment, the universe was absolutely, perfectly silent
I think the trunk-thinning would be a nice touch, hadn't really thought of it.
I was actually, now that I get a good look at it, referring to the top "point" of the star-shaped tree. The slope of that leaf and the one to the left of it make a perfectly straight diagonal line, and I think it is that diagonal line that is causing the illusion. Sorry.. it's a little hard for me to think out a good explanation at the moment
That's all right, everything for the sake of progress; I wish you luck.
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Comments
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As a courtesy to foreign members of dA, I try to speak in the native language of every artist on whose work I comment. I do my best on my own, but often I need to make use of online translators to assist me, so I apologise in advance for my mistakes!
Hope you don't mind a crit? Could just be my opinion though. It seems like tree in the background (the one with distinct leaves) seems to have a gravitational imbalance, like it seems a bit too top-heavy for its lean to the right. Maybe changing the top right leaf a little so it isn't as straight could help.
I actually think it would benefit from a trunk-thinning and moving the entire head of leaves over to the left a bit (keeping the ball on the trunk in the same spot).
Unfortunately I won't be getting around to it any time soon. I've hit a snag in my game, and won't be working on it until I've taken some more time to learn Multimedia Fusion 2 a bit better.
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And then, for a solitary, fleeting moment, the universe was absolutely, perfectly silent
As if muted in awe
I was actually, now that I get a good look at it, referring to the top "point" of the star-shaped tree. The slope of that leaf and the one to the left of it make a perfectly straight diagonal line, and I think it is that diagonal line that is causing the illusion.
Sorry.. it's a little hard for me to think out a good explanation at the moment
That's all right, everything for the sake of progress; I wish you luck.
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